Enrichment Activities

Ready-to-use enrichment activities for secondary schools.

Every National Schools Innovation Blueprint programme is designed to minimise staff workload while giving students meaningful opportunities to develop knowledge, skills and confidence through practical challenges.

Intellectual Development

Professional simulations linked to learning.

Students taking part in Build Your Business Workshop

Build Your Business Workshop

Students develop business ideas, create professional documents and pitch their work.

Students taking part in Global Challenges Movement

Global Challenges Movement

Students investigate global issues and design practical solutions for real-world challenges.

Students taking part in Human Behaviour Crash Course

Human Behaviour Crash Course

Students explore why people think, behave and make decisions in everyday situations.

Students taking part in The Inventor's Laboratory

The Inventor's Laboratory

Students solve practical problems by designing, testing and improving new ideas.

Personal Development

Helping students grow beyond the classroom.

Students taking part in Creative Media Studio

Creative Media Studio

Students create digital content, campaigns and professional media products.

Students taking part in Environmental Awareness Campaign

Environmental Awareness Campaign

Students design projects that improve environmental awareness within their school and community.

Students taking part in Healthy Habits Challenge

Healthy Habits Challenge

Students explore healthy routines and create practical wellbeing campaigns.

Students taking part in World Languages Circle

World Languages Circle

Students discover different languages and cultures through practical activities.

Annual Career Spotlight Sessions

Exposing students to interesting careers and how to pursue them.

Students taking part in Study Hacks Lab

Study Hacks Lab

KS4 students explore the 500-hour challenge, deliberate practice and how to get better at something real.

Students taking part in Year 7 Transition Pathway

Year 7 Transition Pathway

Year 7 pupils run the Year 7 Discovery Campaign, connecting subjects, careers, clubs and opportunities.

Every Programme Includes

Everything schools need to get started

Resources are designed to minimise preparation while providing a consistent experience across every programme.

Ready-to-use Resources

Session slides, worksheets, staff guidance and professional challenges are prepared for you.

Student Leadership

Students take responsibility through meaningful leadership roles and professional teamwork.

Evaluation Resources

Every programme includes consistent evaluation resources to help schools review impact.

Online Staff Evaluation

Enrichment Activity Staff Evaluation

Complete this once per implementation cycle for any of the eight Enrichment Activities. It takes approximately 3–5 minutes. This form covers Standard and Embedded delivery only — Lite Pilot is not formally evaluated here.

Delivery Type

Programme Information

Student Leaders Involved *

Delivery

The programme was practical to deliver. *
The resources were easy to use. *
The session length was appropriate. *
Pupils remained engaged throughout the programme. *
Student leaders contributed effectively. *

Programme Outcomes

Approximately what proportion of pupils completed the main output? *
Overall quality of pupil work *
Compared with the start of the programme, pupils appeared to improve in: (select all that apply)

Reflection

Future Delivery

Would you run this programme again? *

Overall Recommendation

Overall recommendation *

Before you submit If this form does not submit successfully, take a screenshot of your completed answers on this page and email it to hello@nationalschoolsinnovationblueprint.com so your enquiry is not lost.

Not Sure Where to Start?

Start with one National Schools Innovation Blueprint programme.

Choose the programme that best matches your students. You can always add more programmes later.