
Global Challenges Movement
Students investigate important issues facing the world today and work together to create practical campaigns,…
Intellectual Development
Students design, build and improve creative solutions to real-world problems through engineering and innovation challenges.
Overview
Explore real problems that need creative solutions.
Design, build and improve prototype ideas.
Share solutions and explain design decisions.
Programme Structure
Sessions rotate through six practical modules, each building towards the final professional outcome.
Professional Roles
Every student takes on a role within their team, mirroring how professionals collaborate in the real world.
Investigates scientific discoveries to improve health and medicine.
Designs technology for aircraft, spacecraft and future exploration..
Uses data to solve problems and improve real-world decisions.
Skills Framework
The CATAPULT Skills Framework™ underpins every session of this programme. Students particularly develop:
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Choose Your Implementation Pathway
Choose the pathway that best fits your school's time, timetable and level of support.
Use Lite to introduce pupils to the programme, its real-world role and related careers.
A short club pathway. Pupils work through the programme's Standard sessions and module activities.
A longer timetabled pathway with more time for practical work and the programme's final output.
Evaluation
The National Schools Innovation Blueprint evaluates participation, engagement, development, programme outputs and implementation using the same booklet across every stndard and embedded programmes. They are recorded once using the shared Enrichment Activity evaluation form.
Case Study
A case study for this programme will be published here as more schools pilot it. Read our first National Schools Innovation Blueprint case study from Ashlawn School in the meantime.
Frequently Asked Questions
No. Activities are designed for mixed abilities.
Yes. Students can use everyday classroom materials.
Yes. It complements science, design and technology and computing.
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Contact the National Schools Innovation Blueprint to get started.