Intellectual Development

The Inventor's Laboratory

Students design, build and improve creative solutions to real-world problems through engineering and innovation challenges.

Students taking part in The Inventor's Laboratory
Intellectual Development National Schools Innovation Blueprint

Overview

What students will do

Investigate

Explore real problems that need creative solutions.

Create

Design, build and improve prototype ideas.

Present

Share solutions and explain design decisions.

Programme Structure

Rotational modules

Sessions rotate through six practical modules, each building towards the final professional outcome.

1

Identifying the problem

2

Designing a solution

3

Building and testing

4

Presenting the invention

Professional Roles

Students work in professional roles

Every student takes on a role within their team, mirroring how professionals collaborate in the real world.

Medical Researcher

Investigates scientific discoveries to improve health and medicine.

Aerospace Engineer

Designs technology for aircraft, spacecraft and future exploration..

Data Scientist

Uses data to solve problems and improve real-world decisions.

Skills Framework

CATAPULT skills students build

The CATAPULT Skills Framework™ underpins every session of this programme. Students particularly develop:

Problem Solving

Ambition

Communication

Adaptability

Gallery

The Inventor's Laboratory in action

Students taking part in The Inventor's Laboratory

Choose Your Implementation Pathway

Three ways to deliver this programme

Choose the pathway that best fits your school's time, timetable and level of support.

Use Lite to introduce pupils to the programme, its real-world role and related careers.

Career Exposure

Promotional

Promotional poster / flyer View PDF

Evaluation

How this programme is evaluated

The National Schools Innovation Blueprint evaluates participation, engagement, development, programme outputs and implementation using the same booklet across every stndard and embedded programmes. They are recorded once using the shared Enrichment Activity evaluation form.

Complete the Staff Evaluation

Case Study

Future case studies

A case study for this programme will be published here as more schools pilot it. Read our first National Schools Innovation Blueprint case study from Ashlawn School in the meantime.

View Case Studies

Frequently Asked Questions

Common questions

No. Activities are designed for mixed abilities.

Yes. Students can use everyday classroom materials.

Yes. It complements science, design and technology and computing.

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Ready to deliver The Inventor's Laboratory?

Contact the National Schools Innovation Blueprint to get started.